Terra Nova – Quick Player Guide

Terra Nova – Quick Player Guide


GAME GOAL

Expand across the map by transforming terrain, building structures, founding towns, and scoring points.

Game lasts 5 rounds.
Highest score at the end wins.


ROUND STRUCTURE

Each round has 3 phases.

1. Income

Gain resources from:

  • Buildings on faction board

  • Bonus tile

  • Faction abilities

Income gives:

  • Money

  • Power


POWER CYCLE

Power tokens move between bowls.

Bowl

Meaning

I

Spent

II

Charging

III

Charged (usable)

Rules

  • Power moves I → II → III

  • Only Bowl III power can be spent

  • Spent power goes III → I


2. ACTION PHASE

Players take turns clockwise.

On your turn choose 1 action.

Continue until players drop out.

5. Power Actions

Spend power from Bowl III. Examples:

  • Gain money

  • Build bridge

  • Increase sailing

  • Transform terrain

Each power action usable once per round.


6. Special Actions

Found on:

  • Palaces / Bonus tiles / Faction abilities

Also once per round.


7. Drop Out

When finished acting:

  1. Take Start Player token if first

  2. Resolve drop-out bonus

  3. Swap bonus tile

  4. Flip tile to show you dropped out


3. END OF ROUND

After all players drop out:

  • Remove action markers

  • Add 1 coin to unused bonus tiles

  • Flip round scoring tile

Skip after round 5.


REACH & ADJACENCY

You may build on terrain in reach. Reach includes:

  • Adjacent hexes

  • Hexes across rivers within sailing value

  • Bridge-connected hexes

ACTIONS

1. Make Habitable & Build

Option A — Build

  • Build house on home terrain

  • Must be in reach

  • Cost 4 money

Option B — Transform Terrain

1 shovel = 6 money

Steps

  1. Pay shovel cost

  2. Place terrain tile

  3. Optionally build house (4 money)


2. Upgrade Buildings

Upgrade

Cost

House → Trading Post

10 money

Adjacent to enemy

7 money

Trading Post → Palace

14 money

Palaces unlock faction abilities.


3. Increase Sailing

Cost: 8 money

  • Move 1 space on sailing track

  • Gain points shown

  • Increase river reach


4. Build Bridge

Cost 10 money

Place bridge between two river hexes.

Bridges create adjacency.

BUILDINGS

Building

Town Value

House

1

Trading Post

2

Palace

3

Buildings reveal income when removed from board.


FOUNDING TOWNS

A town forms when:

  • 4+ adjacent buildings

  • Town value ≥7

Town value: House = 1, Trading Post = 2, Palace = 3

Reward: Take town tile / Gain points + bonus


POWER FROM NEIGHBORS

When someone builds or upgrades next to you:

Gain 1 power per adjacent building.

Active player does not gain power.


BONUS TILES

Provide: Income / Drop-out scoring / Special actions

Must be returned when dropping out each round.


END GAME SCORING

After Round 5:

Money Scoring:

Convert Bowl III power → money / 1 point per 3 money


Territory Scoring

Largest connected building group:

Rank

Points

1st

12

2nd

8

3rd

4

Ties split points.