Terra Nova – Quick Player GuideGAME GOALExpand across the map by transforming terrain, building structures, founding towns, and scoring points. Game
lasts 5
rounds. ROUND STRUCTUREEach round has 3 phases. 1. IncomeGain resources from:
Income gives:
POWER CYCLEPower tokens move between bowls.
Rules
2. ACTION PHASEPlayers take turns clockwise. On your turn choose 1 action. Continue until players drop out. 5. Power ActionsSpend power from Bowl III. Examples:
Each power action usable once per round. 6. Special ActionsFound on:
Also once per round. 7. Drop OutWhen finished acting:
3. END OF ROUNDAfter all players drop out:
Skip after round 5. REACH & ADJACENCYYou may build on terrain in reach. Reach includes:
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ACTIONS1. Make Habitable & BuildOption A — Build
Option B — Transform Terrain 1 shovel = 6 money Steps
2. Upgrade Buildings
Palaces unlock faction abilities. 3. Increase SailingCost: 8 money
4. Build BridgeCost 10 money Place bridge between two river hexes. Bridges create adjacency. BUILDINGS
Buildings reveal income when removed from board. FOUNDING TOWNSA town forms when:
Town value: House = 1, Trading Post = 2, Palace = 3 Reward: Take town tile / Gain points + bonus POWER FROM NEIGHBORSWhen someone builds or upgrades next to you: Gain 1 power per adjacent building. Active player does not gain power. BONUS TILESProvide: Income / Drop-out scoring / Special actions Must be returned when dropping out each round. END GAME SCORINGAfter Round 5: Money Scoring:Convert Bowl III power → money / 1 point per 3 moneyTerritory ScoringLargest connected building group:
Ties split points. |
Terra Nova – Quick Player Guide
Six "The Ultimate Spam Cookbook" titles
Six different The Ultimate Spam Cookbooks.
Consistent with the Spamming.
Inconsistent with the Ultimate.
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