This works because higher numbers give you more monsters.
In the AHQ Map Generator program, you edit skaven.tab in Notepad.
You can edit this:
Lairs-Matrix
( 1D12
1-1 "4 Skaven Warriors (40 Gold Crowns)"
2-2 "2 Skaven Warriors, 1 Champion (40 Gold Crowns)"
3-3 "5 Skaven Warriors (50 Gold Crowns)"
4-4 "3 Skaven Warriors, 1 Sentry (50 Gold Crowns)"
5-5 "6 Skaven Warriors (60 Gold Crowns)"
6-6 "4 Skaven Warriors, 1 Skaven Champion (60 Gold Crowns)"
7-7 "2 Skaven Warriors, 2 Skaven Champions (60 Gold Crowns)"
8-8 "1 Skaven Warlord (60 Gold Crowns)"
9-9 "6 Skaven Warriors, 1 Skaven Champion (80 Gold Crowns)" & Specialist-Skaven()
10-10 "6 Skaven Warriors, 1 Skaven Champion (80 Gold Crowns)" & Specialist-Skaven()
11-11 "2 Skaven Warriors, 1 Skaven Warlord (80 Gold Crowns)" & Specialist-Skaven()
12-12 "4 Skaven Warriors, 1 Skaven Sentry, 2 Skaven Champions (100 Gold Crowns)" & Specialist-Skaven()
)
To this, to make it easier:
Lairs-Matrix
( 1D12
1-1 "4 Skaven Warriors (40 Gold Crowns)"
2-2 "2 Skaven Warriors, 1 Champion (40 Gold Crowns)"
3-3 "5 Skaven Warriors (50 Gold Crowns)"
4-4 "3 Skaven Warriors, 1 Sentry (50 Gold Crowns)"
5-5 "6 Skaven Warriors (60 Gold Crowns)"
6-6 "4 Skaven Warriors, 1 Skaven Champion (60 Gold Crowns)"
7-7 "2 Skaven Warriors, 2 Skaven Champions (60 Gold Crowns)"
8-8 "1 Skaven Warlord (60 Gold Crowns)"
9-9 "6 Skaven Warriors, 1 Skaven Champion (80 Gold Crowns)" & Specialist-Skaven()
10-10 "6 Skaven Warriors, 1 Skaven Champion (80 Gold Crowns)" & Specialist-Skaven()
11-11 "4 Skaven Warriors (40 Gold Crowns)"
12-12 "2 Skaven Warriors, 1 Champion (40 Gold Crowns)"
)
You can also change the proportion of empty corridors by editing the "Passage-Feature" matrix in room.tab. You can increase the chance of a Quest Room in the "Room-Type" in the room. You can have more secret doors, more stairs out, and so on.
Dungeon Seed 2016, 2 versions of room.tab |