HeroQuest 2 is a way of populating the HeroQuest board with monsters, treasure and traps.
You don't need any new rules for actually playing the game at all.
- 18 New Hero Cards. With paper standups, Faerie Magic, Prayer and Necromancy cards. Four Heroes are a little limiting, yet a D&D-style Class/Race system seems overkill for a simple game. Just pick a few extra heroes, such as J.D. Sleep's characters, with some new spells.
- Random Solo and Cooperative Quests capability with no Zargon/Morcar needed. Random Quest cards gives you a random objective and fill the rooms for you.
- Optionally, a Variable Geometry Dungeon, with corridor and room tiles.
- No new rules, although setup is different. Feel free to add your own houserules. Such as Actually Using Mind Points