Warhol was wrong




"Andy Warhol said everyone will be famous for fifteen minutes".

"Well how can everyone be famous for 15 minutes there's not enough time in the world"


There are approximately 2,452,800 fifteen-minute slots in a 70-year lifetime (70*365*24*4).

7.9 billion people (well, in the time it takes me to do the sums).

7,900,000,000 / 2,452,800 = 3221.

So there would be over 3000 famous people at any given time.

There could well be 3000 celebrities at a given level of fame. So Warhol was probably spot on in his calculations. Depending on how well known you have to be considered famous.

Playing Space Hulk Solo: Introducing a Computerized Opponent

Are you a fan of Space Hulk but can't always find someone to play with? Worry not! We've got a solution for you—a computerized opponent based on Johannes Epple's Solo Rules for Space Hulk. This program will simulate the decisions of a human opponent, making your solo gaming experience more challenging and engaging.

Link to the Program

The program

What Does the Program Do?

The program performs two primary functions:

  1. Target Selection: It determines which Marine group the computer opponent should focus on.
  2. Tactical Decision: For each Marine that is in a precarious situation, the program decides whether the computer opponent should lurk in the shadows or go for an all-out attack.

How to Use the Program

Input Parameters

To get started, you'll need to input three key distances:

  1. Distance to the Closest Marine Group: This helps the program decide which Marine group to target.
  2. Distance to the Second Closest Marine Group: This serves as a secondary target for the computer opponent.

Tactical Decisions

Next, for each Marine that is in danger, you'll need to input:

  1. Distance to the Nearest Genestealer: This helps the program decide the level of threat the Marine is facing.
  2. Overwatch Status: Indicate whether the Marine is in Overwatch mode, which can affect the computer opponent's decision to attack or lurk.

After entering these details, simply press 'Enter' to get the Genestealer's distance for the next turn.


And there you have it! With this program, you can enjoy a solo game of Space Hulk that is just as unpredictable and thrilling as playing with a human opponent. Give it a try and let the battles begin!

Sample Output

Genestealers go for group a

Distance to target Space Marine (Press Enter to exit): 3

Is the Space Marine in Overwatch? (y/n): y

Genestealer attacks always, if the Space Marine can't avoid close combat, in which case: Roll: 5 - Genestealer attacks!

Distance to target Space Marine (Press Enter to exit): 4

Is the Space Marine in Overwatch? (y/n): n

Genestealer attacks always, if the Space Marine can't avoid close combat, in which case: Roll: 6 - Genestealer attacks!

Distance to target Space Marine (Press Enter to exit): 

Enter Distance to closest Marine Group, Distance to next closest Marine Group separated by spaces (or 'q' to quit): 




            


Enhance Your Dungeon / Skirmish Board Game Experience with AI-Powered Decision-Making

Looking to add a unique twist to your Warhammer Quest board game sessions? Here is an AI-powered player prompt, designed specifically for ChatGPT. Here's how it works:


ChatGPT Prompt:

You're a warrior participating in a grid-based board game. Various monsters will appear on this board, each at varying distances and possessing different levels of strength. As a warrior, you have a unique skill that you can deploy sporadically against these creatures. Additionally, you occasionally survey the battlefield to determine if a friendly warrior could benefit from your assistance. When I input a single space character and press return, provide me with a decision on which monster to target. Also, 50% of the time, recommend either using a special skill or executing a healing action. Note: You are responsible for selecting the attack or assist action for me. However, you should not determine the outcome of these actions. Do exercise randomness in deciding whether to use a special power or a healing action in addition to the attack.

Press space and return/Enter once per character per turn.

Sample ChatGPT4 output:

ChatGPT: Attack the closest monster! Use your special skill: "Blade Fury". 

ChatGPT: Attack the strongest monster! No special skill this turn. 

ChatGPT: Attack the weakest monster! Use your healing potion on a friendly warrior.

Remove statist YouTube propaganda with AdBlock

 So, if you are fed up with Government propaganda infecting your light entertainment, you can use AdBlock "Hide something on this page" the hide the Statetheism:


You just select the brainwashing box in blue, and it goes away forever. You may miss the inculcation after a while.

“He gazed up at the enormous face. Forty years it had taken him to learn what kind of smile was hidden beneath the dark moustache. O cruel, needless misunderstanding! O stubborn, self-willed exile from the loving breast! Two gin-scented tears trickled down the sides of his nose. But it was all right, everything was all right, the struggle was finished. He had won the victory over himself. He loved Big Brother.”

Caline Sandstorm is not a Crunch Box

Dang, I was going to convert my Caline Sand Storm (a "Crunch Box Clone" according to the Internets) into an MI Eliminator pedal. But the 2 clipping diodes are attached a capacitor at one end (D4/D2 => C3 in the photo), rather than 2 resistors in the schematic. So it can't be the same circuit. And it uses a JRC4588 instead of an LM833, although that's a reasonable substitution. There is very little on the other side of the PCB,

On Amazon it says "

  • Update version of classic crunch with higher operability,which brings you a almighty crunch distortion"

But a Crunch Box it is not. I didn't like the sound anyway.

I ordered the Mosky Crazy Tone, I'll see what that is.



Deck Box Dungeons to Warhammer Quest

A spreadsheet to convert WHQ characters into DBD characters.

WHQ to Deck Box Dungeon Spreadsheet 







Some people would like more enemies, more treasure items, traps and so on.
If you print out snivmaster's Warhammer Quest expansion using https://boardgamegeek.com/filepage/220352/md2whq Massive Darkness/Warhammer Quest cards, you can adapt them to Deck Box Dungeons. Some flexibility is required. You could just use the store cards, for example. The card size doesn't need to match DBD.

Store:
The Massive Darkness/Warhammer Quest treasure cards can be used to set up an extra merchant, 1 DBD treasure = 50 gold (you don't get change). You deal 3 cards at a time, in addition to the 3 DBD cards, Heroes may shop at both stores, so it is easier to get a health potion when you need it.

Between Quests
There are End of Quest Bandages, Provisions, Waybread, stonebread, Firebomb, Temple, each hero gets a random 1 or 2 tokens between quests to support a "Campaign".

Enemies
The Massive Darkness/Warhammer Quest enemy cards can be used, there are separate cards with enemy special abilities such as "Ambush". They use a different system of attributes which need to be translated into DBD stats. You can play existing quests by using a band of new enemies you consider equivalent to the old enemies.

Optional new enemy system
You can use the DBD system (see "Health" below), or get some extra dice off Aliexpress 30PCS 12mm D6 Acrylic Resin Dice.
I bought 25 coloured D6, allowing 1-6 hitpoints for each enemy. This gives me an enemy type for each color, I place one die on the enemy card as a reference, the other 4 can go into the dungeon as enemies. Since you have 25 enemies, you can use a party of four heroes, using D10s for treasure/health/energy.
external image


Traps
The first person to explore a room rolls a D6, a 1 or a 2 indicates a Trap, if a Dexterity test fails, draw a trap card which takes effect.

Solo/Co-op Space Crusade with a computer opponent

Here is an online Program that allows you to play the board game Space Crusade alone, or co-op against the game.

Program Introduction

This program allows you to play the board game Space Crusade solo or cooperatively against the game itself. Here's how to use the program:

  • Run: Start the game.
  • Stop: End the game.
  • Fork this: Create your own copy to modify (for example, to edit for an Eldar opponent).

During gameplay, you'll use the "Paper rules" in conjunction with the program. There are also optional "Lurking" rules you may choose to follow.

Every turn, press "R" for room or "C" for corridor. The points value for revealed Aliens is displayed. Subtract surviving Aliens at game end, obviously.


My Homemade version

Concept by Ninjadorg (table concept), Usagi3 (translation, rules, additions in the tables). I don't know these people, I will replace the rules if anyone objects. Translated from French by moi.

Paper Rules:

Game Setup

  1. Create a Squad: Follow the ordinary rules to assemble your squad.
  2. Choose a Mission: Select a mission or draw one from the available options.
  3. Gameplay Exceptions: Play the game as usual, but with the following changes:

Exceptions

  • Event Cards: Draw an event card every turn to keep track of the 28 turns, but ignore them. If the program tells you to 'draw Event card' draw a card at random from the Event deck discard pile. Any card or rule that mentions 'blips' does nothing.
    • Play only 28 turns maximum, using Alien Event cards merely to keep track.
  • Blips Replacement: Blips are not used; they are replaced by tables.
  • Reinforcements:
    • If no aliens are on the board at the end of the Marines' turn, roll a red die.
    • On a 3, press Enter and use the current Room result. Place creatures in the nearest previously explored empty room, out of the Marines' sight (even if they are Genestealers).
    • Reinforcements do not play during the turn they appear.
  • Scoring:
    • No points for Strangers.

Specific Game Rules

a) Scenarios:

  • Use missions from the Book of Missions or aim to completely clear the board.
  • Any unresolved objectives will be in the last unexplored room.
    The program will display "Primary objective found" "Secondary objective found" messages. Place the objective wherever you like within LOS of a non-Alien unit.

b) Placement of Monsters and Strangers:

  • Monsters are placed as far from the Marines as possible, except Genestealers, which are placed in contact with a randomly determined Marine.
  • Discovered Strangers are placed similarly; if the room is large, arrange the monsters one cell away from each other. Strangers are considered Marines.

c) Difficulty:

A force of 2 Marine squads is probably easiest, use normal difficulty or hard. 1 or 3 squads, easy or normal. Optionally, resolve the event cards each turn, but play on an easier mode.

Monster Behavior

  • Orks: Move and shoot towards the nearest target; they only attack the Sergeant if he's the only visible Marine.
  • Chaos Marines: Attack the nearest, least armored target from a distance; the heavy weapon-wielder tries to hit multiple targets.
  • Chaos Commander: Attacks the nearest, least armored target from a distance, breaking melee combat to fire.
  • Dreadnought: Attacks the nearest target from a distance and goes into close combat if all heavy ranged weapons are destroyed.
  • Android: Attacks the nearest, least armored target from a distance.
  • Genestealer: Always hand to hand; moves towards the nearest target if not in contact.
  • Grechin: Attacks the nearest, least armored target from a distance, breaking melee combat to fire.

My optional rule:

Lurking:

A Blip Group is whatever new Aliens get activated this turn.

The alien miniatures are either moving to contact, shooting, engaging in Hand-to-Hand combat, or "Lurking" around a corner.

At any time, if no member of a Blip Group can see an enemy, but one Blip group member is about to move into a square that can be seen by a Marine, the Alien player rolls a red die. If the result is zero, the Alien stops moving, and the other member of the Blip group will move as close as possible to the enemy without being seen. They are all "Lurking" until an enemy spots one of them. Then they are in normal attack mode.

At the start of each turn roll a red die for each Blip group. A '3' converts them to normal attack mode for the rest of the game.

If it is possible that a Blip Group may be attacked by a Missile Launcher or Plasma Gun, Lurking Aliens should stay one square apart.

Lurking allows the Blip Group to concentrate for the attack, but the Marine player approaching the corner knows they may charge at any moment.


And here is simple version of the program based on Ninjadorg original tables, the version above is probably better.

Program Notes: On Easy Mode there is a maximum of 1 Dreadnought, with more empty rooms and corridors. On Hard fewer empty rooms and corridors.