So, if you are fed up with Government propaganda infecting your light entertainment, you can use AdBlock "Hide something on this page" the hide the Statetheism:
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Caline Sandstorm is not a Crunch Box
Dang, I was going to convert my Caline Sand Storm (a "Crunch Box Clone" according to the Internets) into an MI Eliminator pedal. But the 2 clipping diodes are attached a capacitor at one end (D4/D2 => C3 in the photo), rather than 2 resistors in the schematic. So it can't be the same circuit. And it uses a JRC4588 instead of an LM833, although that's a reasonable substitution. There is very little on the other side of the PCB,
On Amazon it says "
- Update version of classic crunch with higher operability,which brings you a almighty crunch distortion"
But a Crunch Box it is not. I didn't like the sound anyway.
Deck Box Dungeons to Warhammer Quest
A spreadsheet to convert WHQ characters into DBD characters.
WHQ to Deck Box Dungeon Spreadsheet
If you print out snivmaster's Warhammer Quest expansion using https://boardgamegeek.com/filepage/220352/md2whq Massive Darkness/Warhammer Quest cards, you can adapt them to Deck Box Dungeons. Some flexibility is required. You could just use the store cards, for example. The card size doesn't need to match DBD.
Store:
The Massive Darkness/Warhammer Quest treasure cards can be used to set up an extra merchant, 1 DBD treasure = 50 gold (you don't get change). You deal 3 cards at a time, in addition to the 3 DBD cards, Heroes may shop at both stores, so it is easier to get a health potion when you need it.
Between Quests
There are End of Quest Bandages, Provisions, Waybread, stonebread, Firebomb, Temple, each hero gets a random 1 or 2 tokens between quests to support a "Campaign".
Enemies
The Massive Darkness/Warhammer Quest enemy cards can be used, there are separate cards with enemy special abilities such as "Ambush". They use a different system of attributes which need to be translated into DBD stats. You can play existing quests by using a band of new enemies you consider equivalent to the old enemies.
Optional new enemy system
You can use the DBD system (see "Health" below), or get some extra dice off Aliexpress 30PCS 12mm D6 Acrylic Resin Dice.
I bought 25 coloured D6, allowing 1-6 hitpoints for each enemy. This gives me an enemy type for each color, I place one die on the enemy card as a reference, the other 4 can go into the dungeon as enemies. Since you have 25 enemies, you can use a party of four heroes, using D10s for treasure/health/energy.
Traps
The first person to explore a room rolls a D6, a 1 or a 2 indicates a Trap, if a Dexterity test fails, draw a trap card which takes effect.
Solo/Co-op Space Crusade with a computer opponent
Here is an online Program that allows you to play the board game Space Crusade alone, or co-op against the game.
Program Introduction
This program allows you to play the board game Space Crusade solo or cooperatively against the game itself. Here's how to use the program:
- Run: Start the game.
- Stop: End the game.
- Fork this: Create your own copy to modify (for example, to edit for an Eldar opponent).
During gameplay, you'll use the "Paper rules" in conjunction with the program. There are also optional "Lurking" rules you may choose to follow.
Every turn, press "R" for room or "C" for corridor. The points value for revealed Aliens is displayed. Subtract surviving Aliens at game end, obviously.
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My Homemade version |
Concept by Ninjadorg (table concept), Usagi3 (translation, rules, additions in the tables). I don't know these people, I will replace the rules if anyone objects. Translated from French by moi.
Paper Rules:
Game Setup
- Create a Squad: Follow the ordinary rules to assemble your squad.
- Choose a Mission: Select a mission or draw one from the available options.
- Gameplay Exceptions: Play the game as usual, but with the following changes:
Exceptions
- Event Cards: Draw an event card every turn to keep track of the 28 turns, but ignore them. If the program tells you to 'draw Event card' draw a card at random from the Event deck discard pile. Any card or rule that mentions 'blips' does nothing.
- Play only 28 turns maximum, using Alien Event cards merely to keep track.
- Blips Replacement: Blips are not used; they are replaced by tables.
- Reinforcements:
- If no aliens are on the board at the end of the Marines' turn, roll a red die.
- On a 3, press Enter and use the current Room result. Place creatures in the nearest previously explored empty room, out of the Marines' sight (even if they are Genestealers).
- Reinforcements do not play during the turn they appear.
- Scoring:
- No points for Strangers.
Specific Game Rules
a) Scenarios:
- Use missions from the Book of Missions or aim to completely clear the board. Any unresolved objectives will be in the last unexplored room.
- The program will display "Primary objective found" "Secondary objective found" messages. Place the objective wherever you like within LOS of a non-Alien unit.
b) Placement of Monsters and Strangers:
- Monsters are placed as far from the Marines as possible, except Genestealers, which are placed in contact with a randomly determined Marine.
- Discovered Strangers are placed similarly; if the room is large, arrange the monsters one cell away from each other. Strangers are considered Marines.
c) Difficulty:
A force of 2 Marine squads is probably easiest, use normal difficulty or hard. 1 or 3 squads, easy or normal. Optionally, resolve the event cards each turn, but play on an easier mode.
Monster Behavior
- Orks: Move and shoot towards the nearest target; they only attack the Sergeant if he's the only visible Marine.
- Chaos Marines: Attack the nearest, least armored target from a distance; the heavy weapon-wielder tries to hit multiple targets.
- Chaos Commander: Attacks the nearest, least armored target from a distance, breaking melee combat to fire.
- Dreadnought: Attacks the nearest target from a distance and goes into close combat if all heavy ranged weapons are destroyed.
- Android: Attacks the nearest, least armored target from a distance.
- Genestealer: Always hand to hand; moves towards the nearest target if not in contact.
- Grechin: Attacks the nearest, least armored target from a distance, breaking melee combat to fire.
My optional rule:
Lurking:
A Blip Group is whatever new Aliens get activated this turn.
The alien miniatures are either moving to contact, shooting, engaging in Hand-to-Hand combat, or "Lurking" around a corner.
At any time, if no member of a Blip Group can see an enemy, but one Blip group member is about to move into a square that can be seen by a Marine, the Alien player rolls a red die. If the result is zero, the Alien stops moving, and the other member of the Blip group will move as close as possible to the enemy without being seen. They are all "Lurking" until an enemy spots one of them. Then they are in normal attack mode.
At the start of each turn roll a red die for each Blip group. A '3' converts them to normal attack mode for the rest of the game.
If it is possible that a Blip Group may be attacked by a Missile Launcher or Plasma Gun, Lurking Aliens should stay one square apart.
Lurking allows the Blip Group to concentrate for the attack, but the Marine player approaching the corner knows they may charge at any moment.
And here is simple version of the program based on Ninjadorg original tables, the version above is probably better.
Program Notes: On Easy Mode there is a maximum of 1 Dreadnought, with more empty rooms and corridors. On Hard fewer empty rooms and corridors.
Learn to code with ChatGPT
Summary: In this blog post, we will explore how to use ChatGPT to create a simple programming language called "Pseud" and write some basic programs. Pseud is designed to be a user-friendly language with a syntax that resembles natural language. By following the steps below and experimenting with various examples, you can learn the fundamentals of coding at your own pace..
Steps:
1. Create you own simple coding language by typing this into ChatGPT:
Create a new programming language called 'Pseud' that serves as a generic pseudocode language for expressing algorithms and program logic. Pseud should have a syntax that is easy to understand and resembles natural language. It should prioritize readability and clarity over strict adherence to specific programming paradigms.
The basic structure of Pseud programs should consist of sequential steps, conditional statements, and loops. Pseud should support variables and allow the programmer to declare and assign values to them. Additionally, it should provide basic data types such as integers, floating-point numbers, strings, and boolean values.
Pseud should include a set of common operators, such as arithmetic operators (+, -, *, /), comparison operators (==, !=, <, >), and logical operators (AND, OR, NOT). It should also allow the programmer to define functions and reuse code through function calls.
To write code in Pseud using ChatGPT, simply provide a clear description of the desired functionality or algorithm, and ChatGPT will generate the corresponding Pseud code. Make sure to specify the necessary steps, conditions, loops, and variable assignments for the code to accomplish the given task.
For example, if you need to generate code to find the factorial of a number using Pseud, you can ask ChatGPT: 'Write Pseud code to calculate the factorial of a given number.' ChatGPT will then provide you with Pseud code that performs the factorial calculation.
Feel free to ask for code in Pseud using specific programming challenges or functionalities, and ChatGPT will assist you by generating the corresponding Pseud code to accomplish the task.
2. Ask ChatGPT to write a simple program, such as "write Pseud code to add the numbers from 1 to 10 together"
3. View the result, and learn.
Certainly! Here's a Pseud code to add the numbers from 1 to 10 together:
bashset sum = 0
for i from 1 to 10 do
set sum = sum + i end for print "The sum is " + sum
Explanation:
- We start by initializing the variable
sum
to 0. This variable will store the sum of the numbers. - We use a loop (
for
) to iterate from 1 to 10. The loop variablei
takes the values from 1 to 10 in each iteration. - Inside the loop, we update the
sum
by adding the current value ofi
to it (sum = sum + i
). This accumulates the numbers as we iterate through them. - Once the loop finishes, we print the result, which is the value of
sum
.
When you run this Pseud code, it will output:
pythonThe sum is 55
This indicates that the sum of the numbers from 1 to 10 is 55.
By following this self-paced learning approach, you can experiment with different Pseud programs. Feel free to ask ChatGPT for help with more programming challenges or specific functionalities, and it will assist you by generating the corresponding Pseud code to accomplish your desired tasks. Enjoy learning to code with Pseud and ChatGPT!