If you don't want to calculate dice roll probabilities you won't want to read this.
Anydice.com is good for simple things, but I don't understand how to calculate probabilities for "If the lowest die is a 3 then roll an extra die unless.." rules that you sometime have in board games.
Here is a Javascript program that rolls dice with any number of sides, any number on each face of the dice, and any kind of rules you want to implement. Here I use a "If either die is Zero, reroll one die that is zero" function, it isn't difficult to program different rules.
The program just makes lots of dice rolls and takes an average.

red = [1, 2, 3, 0, 0, 0], //Red Space Crusade die
white = [1, 2, 0, 0, 0, 0], //White Space Crusade die

Here is a simple Javascript program that rolls:
2 white Space Crusade dice (see above picture), rerolling one zero value.
2 red Space Crusade dice, rerolling one zero value.
2 D6 dice, simple total.
For example, this function rolls 2 dice and returns the total. The dice can have any number of sides, and any number on each side. You can use if/then/else statements to handle things like doubles or snake eyes.
function rollTwo(colorDie) {//simple total
var die1, die2;
die1 = rollDie(colorDie);
die2 = rollDie(colorDie);
return die1 + die2;
}
The "trials" function takes the dice, number of rolls, and the function to apply:
function trials(diceArray, times, funct) {
var i, roll, result = [];
for (i = 0; i < times; i++) {
roll = funct(diceArray);
while (result.length < roll + 1) {
result.push(0);
}
result[roll] = result[roll] + 1;
}
return result;
}
The "displayResult" function just creates a display string from the contents of the "result" array.
There is a paragraph in the .html to display the result string.
That's about it.
Sample output:
The rolls were
0: 29.34 %
1: 22.1 %
2: 29.05 %
3: 12.61 %
4: 6.9 %
The rolls were
0: 12.72 %
1: 13.07 %
2: 17.71 %
3: 23.4 %
4: 16.35 %
5: 11.31 %
6: 5.44 %
The rolls were
0: 0 %
1: 0 %
2: 2.75 %
3: 5.64 %
4: 8.24 %
5: 11.06 %
6: 13.89 %
7: 16.21 %
8: 13.78 %
9: 11.36 %
10: 8.79 %
11: 5.51 %
12: 2.77 %
The chart gives the same numbers as the text output above it, 7 is 16.21 % (16.67 % is the correct answer) for example.
The program rolls the dice 10,000 times, so you never get exactly the same numbers.
If you copy and paste the text below into a text editor and save it as "whatever.html", you can click on the file and it runs in the browser. Or run the program from
here.
<===================== below this line is the program ========================>
<!DOCTYPE html>
<html>
<body>
<p id="white"></p>
<p id="red"></p>
<p id="d6"></p>
<script>
var white = [0, 0, 0, 0, 1, 2], //White Space Crusade die
red = [0, 0, 0, 3, 1, 2], //Red Space Crusade die
d6 = [1, 2, 3, 4, 5, 6], //Normal D6
d10 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, ], //Normal D10
result;
document.getElementById("red").innerHTML =
"Calculating";
document.getElementById("white").innerHTML =
"Calculating";
document.getElementById("d6").innerHTML =
"Calculating";
result = trials(white, 10000, rerollOne);
document.getElementById("white").innerHTML =
"The rolls were <br>" + displayResult(result, 100) + " ";
result = trials(red, 10000, rerollOne);
document.getElementById("red").innerHTML =
"The rolls were <br>" + displayResult(result, 100) + " ";
result = trials(d6, 10000, rollTwo);
document.getElementById("d6").innerHTML =
"The rolls were <br>" + displayResult(result, 100) + " ";
function displayResult(anArray, divide) {//result array, divisor for output to make it look like a percentage
var i, limit, str = "";
limit = anArray.length;
for (i = 0; i < limit; i++) {
str += i;
str += ": ";
str += anArray[i] / divide;
str += " %<br>";
}
return str;
}
function trials(diceArray, times, funct) {//die array, number of iterations, function to use
var i, roll, result = [];
for (i = 0; i < times; i++) {
roll = funct(diceArray);
while (result.length < roll + 1) {//make result array bigger if needs be
result.push(0);
}
result[roll] = result[roll] + 1;
}
return result;
}
function rollDie(colorDie) {//returns a random die roll result
return colorDie[randIndex(colorDie.length)]
}
function randIndex(num) {
return Math.floor((Math.random() * num));
}
function rollTwo(colorDie) {//simple total
var die1, die2;
die1 = rollDie(colorDie);
die2 = rollDie(colorDie);
return die1 + die2;
}
function rerollOne(colorDie) {// if one result is zero, reroll it
var die1, die2, reroll;
die1 = rollDie(colorDie);
die2 = rollDie(colorDie);
reroll = rollDie(colorDie);
if (die1 === 0) {
die1 = reroll; //reroll first die if zero
} else {
if (die2 === 0) {
die2 = reroll; //otherwise reroll second die if zero
}
}
return die1 + die2; //total of 2 dice
}
</script>
</body>
</html>