Retro Additional Tank Rules


Optional Modern Armor rules for Minden Retro


1) Button up: Tanks are buttoned up, unless they have a "CE" (Crew Exposed counter, placed or removed at any time in the vehicle's Movement phase). If a tank is buttoned up and rolls doubles when firing, it did not fire. A buttoned up vehicle pays a movement cost of 1 on roads, rather than 1/2. A "CE" tank is vulnerable to infantry and ordnance fire with a +2 DRM on the IFT. Hulldown does not help. A "KIA" result forces the vehicle to move as quickly as possible offboard in the direction of its own lines each movement phase, since the crew are wounded.

2) Tank Leader: A vehicle gets zero or more "Tank Leader" counters. A vehicle may exchange 1 counter to reroll one die roll. This will either be on its attack roll or an attack roll against it. Most tanks get zero counters, a tank ace might get 2.

3) Turrets:
Rotating Turrets: Fast Turret tanks have a big white circle on the counter, Slow Turret Tanks have a big white square. There are no turret counters.
Fast turrets have no restrictions.
Normal turrets suffer a 3 column right shift on the Armor combat Table when firing to the rear.
Slow turrets suffer a 3 column right shift on the Armor combat Table when firing to the side or rear.
Hull MG don't rotate.


4) Guns vs Infantry: XI. ARMOR COMBAT (3)  and XII. ORDNANCE - VEHICULAR TARGETS
On the Armor Combat table use the caliber in cm (round up) as the "Diff" row, instead of the Gun Factor. Apply modifiers. If you get a "kill", that becomes a 36+ attack on the IFT instead.
Add -1 DRM per Tank Leader counter on the vehicle. Double caliber for full automatic cannon, such as Wirbelwind or Bradley.

5) Hulldown: A vehicle is "Hulldown" if line of sight goes thru a wall, and the firer does not have a height advantage. The scenario may allow only the defender a number "Wall" counters which simply add a permanent wall to a specified hexside, max one per hex, placed in the setup phase. If hulldown, and either attack roll die is a "6", the shot hits the wall harmlessly. Otherwise the vehicle is hit on the turret.

Retro Modern New Rules